Trap 'em up!

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gatharion 123

Another one of my absolute favorite decks to play. It does require a certain amount of "things going right" in order to properly function, but it has enough to help make things lineup that it ends up hitting more often than not. It's all about those Forest Snares. (Also, Ranger Summons is just plain fun.)

Basic deck need break-down:

Questing- Early game questing is a real weakness for this deck, which can make it rough in solo sometimes. But if you get out a few allies and Sword that was Broken, it can be a questing powerhouse by the mid/late game.

Combat- Engage as much as you think you can handle, kill stuff if you want.

Resources- Damrod lowers the cost of Traps, hopefully soon Amarthiul is generating an extra AND good ol' SoG is in the deck.

Card Draw- Damrod and Sarn Ford Sentry can get you a good chunk of cards in hand.

Threat Control- True story; I was playing this deck and my threat was creeping up into the high 40s and I was like "Man! Did I really not include any threat control in this deck?... Oh right, Aragorn!"

My Standard Disclaimer: I don't play on Octgn or at a game store. I play solo or with my friends, who all use the decks that I have built. This means that I try to keep lots of pre-made decks lying around (I have over 10 at the moment). This further means that those popular standards (A Test of Will, Unexpected Courage, Steward of Gondor, Feint, etc) tend to get spread around and mostly my decks aren't perfectly optimized. Rather than post the perfected versions, I've opted to post what actually ends up getting played at my house.

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