Still one of the most powerful Allies in the game, Gandalf offers a little something for every deck - a stout body for defending and attacking, strong Willpower for push questing, and highly sought-after effects.
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.
Core Set #73. Neutral.
Gandalf is so powerful card, that I still was not able to create a deck without him. This card saved and won my games more times, that any hero did. It's versatile, strong and gives you number of reasons why to add it to the deck in all 3 copies. It work well with Sneak Attack which is the best known and working combo since start of the game. Also goes well with Born Aloft and in very specific cases with To the Eyrie, but in this case you must use him as chomp for very strong opponent as Attercop, Attercop for example. The mechanic of this card is also very thematic and the artwork is one the best from the core set. Verdict can be only 5/5.
IT'S GANDALF! AND GANDALF MEANS HIM! Seriously though, Gandalf is an insanely good card. For five resources, you get four stats, an average of four something from his ability, and a trigger to Eomer, Imrahil, etc. With sneak attack, you're saving four resources, and can still play Gandalf again next round. He's seen decreased play with the release of two other versions of Gandalf, but still, insanely good.