Lure of Moria is very straightforward and very powerful. Three resources in leadership is not at all hard to muster and "all Dwarf characters" can mean quite a lot. The broken combo with We Are not Idle is now non-existent thanks to the most recent FAQ, but Lure of Moria is still an amazing card. It will even ready Dain if for some reason he gets exhausted. The biggest flaw of this card is that the real Lure was a risk that led to many dwarven deaths (Dwarven Tomb, anyone?), while the card has no mechanical drawbacks whatsoever at all.
Lure of Moria
Event.
Cost:3.
Action: Ready all Dwarf characters.
'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
The Fellowship of the Ring
The Fellowship of the Ring
Mike Nash
Printings:
Leadership.
- ‣Road to Rivendell #30
- ‣Dwarves of Durin #22
Reviews
A very potent effect that I don't tend to use overly often. Dwarf decks usually swarm and once they have swarmed and Lure of Moria would be really useful, they mostly have the capabilities to just win, especially in solo, rendering Lure of Moria often to be somewhat overkill. However especially in multiplayer, and especially in some quests requiring many actions (e.g. quests with tests), this can still be an absolute bonkers effect to turn the game around or make a likely victory certain. So not a staple for its archetype by any stretch, but one that can fill out a particular niche quite admirably.
Rating: 6/10
Decks of mine using Lure of Moria