This deck is to be used in two -player/-hand games along with the other deck "Dunedain Defender"; my girlfriend and I have been playing a rather strict progression series since Core, and we have faced every adventure in the Haradrim cycle, with only very minor adjustments, with a decent rate of success.
Specifically, this is her deck.
The aim was to have thematic oriented decks, without sacrificing too much efficiency in the deckbuilding process. We are pretty satisfied with how the decks turned out, but we'd love to hear your questions, doubts, and suggestions for improvements, side decks, etc...
As you can see, the deck is built mainly on traps, but there are a few options for card draw (Mithrandir's Advice, Damrod's response), scrying (mostly Firyal, but also Denethor's action or Interrogation; we revoved Rumour from the Earth but it was there for a long time), and damage to staging area enemies (Haldir of Lórien's combat action, Forest Patrol, Arrows from the Trees, Poisoned Stakes).