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In Defense of The West |
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mhidalgo83 77
This deck is in it's sixth draft, and it should function the way that it was intended. Originally, I had wanted to take advantage of enemies in the staging area and use the other version of Faramir, but this version is better, in my opinion. There are also no Leadership cards in this deck. For what I wanted this deck to accomplish, no Leadership cards are included (with the exception of fueling Heed the Dream). With Heed the Dream and Gather Information included, you should be able to fetch those cards that you need, as well as your fellow players. This deck basically wants to control engagements until either the Defenders of the City or The Cavalry are abel to deal with enemies themselves. With the buffing from Boromir and Visionary Leadership included in the City deck, you should be attacking and questing fairly well.