Questlogs using this decklist | |
---|---|
None. |
Fellowships using this decklist | |
---|---|
None. |
Derived from | ||||
---|---|---|---|---|
Dunedain - Treachery of Rhudaur | 4 | 2 | 0 | 1.0 |
Inspiration for | ||||
---|---|---|---|---|
Dunedain - Dread Realm 2 | 2 | 2 | 0 | 1.0 |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
Tubarush 458
I enjoy this game the most when I can hold to a thematic element. I don't care about the most powerful decks. I want to be immersed in the story. My goal here is to put together a set of Dunedain "story" decks that run thru the Lost Realm and Angmar Awakened quests. This deck is for the 8th quest - Battle of Carn Dum. (FYI - I am a solo deck 2-core player.)
Theme Notes: Based on the prologues, Elrond is willing to help, so I'm not against putting a few Elven cards in the deck (Master). Also, later prologue/epilogues make it pretty clear Elrond is at most an ally - so no Elrond hero.
Finally, I'm not against including a few Ents (which I did not do) or Gandalf (which I did). I have no problem imagining they would be involved and helpful. Aragorn is around now, so Steward of Gondor can make an appearance -- slight theme break with that, but it's one I don't have a real problem with if I take the longer view.
From the previous deck, there have been several changes. The most obvious being that Amarthiul is available as a hero again, giving access to Feint (which unfortunately cannot be used on Thaurdir during the 1st Stage of the quest).
This deck will only win 10-20% of the time. But this quest is VERY difficult and I really want to hold to the Dunedain theme. The key really seems to be getting a Northern Tracker out early. Of course, you really want Master of the Forge as well.
But my wins against this quest almost always feature something that I think would make me lose the game. Examples:
- Master of the Forge not showing up until round 8
- Both Will of the Wests being discarded to a treachery
- Only getting 1 enemy trapped -- and that pretty late
Of course, this quest is brutal and there are so many ways to lose - some of them in the first or 2nd round: threat out, enemy swarm, early Thaurdir flip. Very glad I was able to win a few times with a pretty thematic deck.
3 comments |
---|
Aug 03, 2016 |
Aug 03, 2016I'm impressed that any thematic deck can beat Carn Dum 10-20% of the time. If that is your true success rate, I'd call this deck a winner, especially for operating within thematic constraints. That probably means that it would beat Ettenmoors 70% of the time... curious about your win rate on other Lost Realm in comparison? I'm never able to keep one deck all the way through, but it's a great way to compare the quests. |
Aug 04, 2016
|
I love the way you've carried the theme throughout the cycle! My wife and I do that too--but it's much easier with two decks than it is in solo. Congrats!
You've got a lot of Spirit in this deck; have you considered swapping Halbarad for Idraen? She's only one more threat but I imagine her icon and +1 would come in handy here.