Dunedain - Battle of Carn Dum

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Derived from
Dunedain - Treachery of Rhudaur 4 2 0 1.0
Inspiration for
Dunedain - Dread Realm 2 2 2 0 1.0
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Tubarush 458

Tubarush has a newer deck inspired by this one: Dunedain - Dread Realm 2

I enjoy this game the most when I can hold to a thematic element. I don't care about the most powerful decks. I want to be immersed in the story. My goal here is to put together a set of Dunedain "story" decks that run thru the Lost Realm and Angmar Awakened quests. This deck is for the 8th quest - Battle of Carn Dum. (FYI - I am a solo deck 2-core player.)

Theme Notes: Based on the prologues, Elrond is willing to help, so I'm not against putting a few Elven cards in the deck (Master). Also, later prologue/epilogues make it pretty clear Elrond is at most an ally - so no Elrond hero.

Finally, I'm not against including a few Ents (which I did not do) or Gandalf (which I did). I have no problem imagining they would be involved and helpful. Aragorn is around now, so Steward of Gondor can make an appearance -- slight theme break with that, but it's one I don't have a real problem with if I take the longer view.

From the previous deck, there have been several changes. The most obvious being that Amarthiul is available as a hero again, giving access to Feint (which unfortunately cannot be used on Thaurdir during the 1st Stage of the quest).

This deck will only win 10-20% of the time. But this quest is VERY difficult and I really want to hold to the Dunedain theme. The key really seems to be getting a Northern Tracker out early. Of course, you really want Master of the Forge as well.

But my wins against this quest almost always feature something that I think would make me lose the game. Examples:

  • Master of the Forge not showing up until round 8
  • Both Will of the Wests being discarded to a treachery
  • Only getting 1 enemy trapped -- and that pretty late

Of course, this quest is brutal and there are so many ways to lose - some of them in the first or 2nd round: threat out, enemy swarm, early Thaurdir flip. Very glad I was able to win a few times with a pretty thematic deck.

3 comments

Aug 03, 2016 Darkling Door 6446

I love the way you've carried the theme throughout the cycle! My wife and I do that too--but it's much easier with two decks than it is in solo. Congrats!

You've got a lot of Spirit in this deck; have you considered swapping Halbarad for Idraen? She's only one more threat but I imagine her icon and +1 would come in handy here.

Aug 03, 2016 MDuckworth83 3753

I'm impressed that any thematic deck can beat Carn Dum 10-20% of the time. If that is your true success rate, I'd call this deck a winner, especially for operating within thematic constraints. That probably means that it would beat Ettenmoors 70% of the time... curious about your win rate on other Lost Realm in comparison?

I'm never able to keep one deck all the way through, but it's a great way to compare the quests.

Aug 04, 2016 Tubarush 458

@AuthrawThanks for the comment. I did not try that hero swap. I think losing Halbarad's action advantage is too big a loss. If you try it, I would be interested in hearing how it went.

@mduckworth83Thanks for the comment. I did not use this particular deck on the other quests. I've been tweaking as I go thru. If you click thru the "Derived From..." lists, you can see how I had the deck for that particular quest.