| Fellowships using this decklist | |
|---|---|
| Revised Core Recommended Decklists | |
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for | ||||
|---|---|---|---|---|
| Revised Core - Leadership & Spirit Deck - V2 | 0 | 0 | 0 | 1.0 |
| Revised Core - Leadership & Spirit Deck (the v. 4.0) | 2 | 2 | 0 | 1.0 |
| Revised Core - Leadership & Spirit Deck (with sideboard) | 3 | 3 | 0 | 1.0 |
| Revised Core - Leadership & Spirit Deck Dain | 1 | 1 | 0 | 1.0 |
| 2 - Revised Core - Leadership & Spirit Deck | 0 | 0 | 0 | 1.0 |
| 2 - Revised Core - Leadership & Spirit Deck | 0 | 0 | 0 | 2.0 |
| Going on An Adventure v2 | 0 | 0 | 0 | 1.0 |
| Revised Core - Leadership & Spirit Deck - Mirkwood | 0 | 0 | 0 | 3.0 |
| Mirkwood Paths Campaign - 2 Player (Revised Core Set) | 3 | 1 | 0 | 2.0 |
| Maku Core Campagna | 0 | 0 | 0 | 1.0 |
| Two-Handed Progression - The Hunt for Gollum - Deck 2 | 0 | 0 | 0 | 1.0 |
| Two-Handed Progression - Conflict at the Carrock - Deck 2 | 0 | 0 | 0 | 1.0 |
| Two-Handed Progression - A Journey to Rhosgobel - Deck 2 | 1 | 0 | 0 | 1.0 |
| Revised Core - Lore&Leadership Deck | 0 | 0 | 0 | 1.0 |
| Gert-Jan Starter Deck - Leadership & Spirit Deck (GJ edit) | 0 | 0 | 0 | 1.0 |
| Revised Core - Leadership & Spirit Deck | 0 | 0 | 0 | 1.0 |
| Card draw simulator |
|---|
|
Odds:
0% –
0% –
0%
more
|
| Gameplay simulator | ||
|---|---|---|
|
||
|
Hand
|
||
|
In Play
|
||
|
Deck
|
||
|
Discard Pile
|
Elrond_Hubbard 1594
The Revised Core's Learn to Play booklet includes two recommended dual-sphere Decklists, a Leadership & Spirit Deck and a Lore & Tactics Deck. From the Learn to Play:
To help players start exploring the exciting possibilities of deckbuilding, this page includes two dual-sphere decklists for you to try. We recommend that you use the starter decks on page 5 for your first game. Once you have learned how to play, we encourage you to play a game with these dual-sphere decks.
These two decks have been built to complement each other and will work well for 1-2 players. For a single-player game, we recommend the Leadership & Spirit deck. This deck excels at putting allies into play and contributing lots of willpower to the quest. When playing a 2-player game, the Lore & Tactics deck should be used to provide additional card draw and handle most of the combat.