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Arwen and the Dunedain (for new players) | 19 | 10 | 1 | 1.0 |
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DarkWiz 2
Modified Arwen and the Dunedain. Rplaced Foe-hammer and Feint with Elven-light and Close Call.
I was thinking that Elven-light could be used more often resulting in more card draws when combined with Arwen Undómiel ability to discard cards. I will have to play this deck to see if the additional cost of 1 resource compared to Foe-hammer will have a significant impact to playability.
I also thought switching out Close Call for Feint would be more useful for canceling damage on any hero. While Feint is useful to avoid enemy attacks it doesn't help with damage from other sources like treachery or shadow cards.
I made these changes after using this deck to play Passage Through Mirkwood. During play, I lost Arwen both times very early due to damage from shadow and treachery cards.
I am fairly new to this game and deck building and hole these changes will result in a better play result for me.