Elrond / Gandalf / Glorfindel my most powerful multi deck

Questlogs using this decklist
None.
Fellowships using this decklist
Elrond / Gandalf / Glorfindel + Boromir / Legolas / Denethor
Derived from
Elrond / Gandalf / Arwen Undomiel for the strongest solo dec 13 7 2 1.0
Inspiration for
DUO_MASTER_CONTROL_ElGanGlo 0 0 0 1.0
Elrond / Gandalf / Glorfindel my most powerful multi deck 9 4 0 1.0
Vilya for my most powerful multiplayer deck 5 4 0 2.0
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Rouxxor 1742

Rouxxor has a newer deck inspired by this one: Elrond / Gandalf / Glorfindel my most powerful multi deck

Rouxxor has a newer deck inspired by this one: Vilya for my most powerful multiplayer deck

My actual version actually play: -1 asfaloth (in sideboard) -1 Haldir of lorien (in sideboard) +1 Firyal +1 Jubayr

None of these allies are avaible so they aren't in base for the moment

When heirs of numenor was published I play it with my dwarves decks who crush the second cycle. After numberous defeats I try to find the best deck possible to win these. It was a long time ago but I'm still convainced that the deck is the most powerful deck possible. With is mate they were barely undefeated, event when facing the worst nightmares.

Based in Elrond + Vilya I'm able to play a free card each turn. I try to get the best card possible (like Beorn, Gildor of Boromir) each turn so I'm quickly able to defeat anything. But I play only a few of them so the major part of my deck can still be played very easly by the regular way: paying them.

With Gandalf hero this deck gain a lot. Not only because he can play a lot of cards from top of the deck (a lot of Card Advantage) but also because we know alway know what we put with Elrond.

As the third Hero I still play Glorfindel after several test with Arwen or Galadriel. Arwen is better in solo but here Asfaloth and Arwen Undomiel are too important in the deck.

It fit very well with his team mate Boromir because the first build a strong and reliable strategy and the other feed it and can stand the worst complicated fight possible at the beginning.

We got a bunche of powerful attachments that you mulligan for. First of all vilya, the most important card in your deck. The second one is the best friend of Glorfindel light of valinor. Unexpected courage is particulary powerful to send Elrond in quest even after used vilya. The other(s) one(s) usually go in Legolas who can kill any ennemy. A little bit less important there is gandalf's staff who usually give ressources in the first places then make boromir draw cards and eventually discard shadow cards in a preemptive way. Wizard pipe is used a few time to put back on top exepensive cards in hand but is also used to optimize an use of Gandalf (like put back a test of will or hasty stroke so we can use them on the proper phase, or do the opposite in order to play an ally from top during organisation phase so we have draw the event). Steward of Gondor is the only card that can only play from top. We only play it after long test of different way to gain ressources and we were surprised by it efficacity. It is not mean to be play on the first one but even in Mid-Game it help a lot because you are not really limited by the number of cards you can play each turn (thanks Gandalf) but more by the number of ressources avaible.

We play only a few events even if they are the best cards to see with Gandalf because there is 6 more phase were you can play events than attachments, allies or quests cards. Daeron rune is for me the best card of this game but it even more crazy when played from top: you just draw one more card for 0. Elrond's counsel is a good help to reduce threat and gain will even at the beginning of the game. A test of will are one of the most powerful cards so we pack 3 of them. Hasty stroke allow us to use Boromir for every block and make it survive no matter what happens. Deep knowledge help others players drawing cards and the doomed is not problematic with all our threat reduction.

Allies are the most complicated part of this deck obviously. We try to play the best, but not a lot of big allies. We also want small allies to stand the ground at the beginning (quest, kill enemies or die when block). Imladris stargazer seem unrelevant since Gandalf but not at all. You even can settle a perfect turn so you play the right cards at the right phase. You alway need 3 of them. Envoy of pelargir can put ressources where we need them and go in quest or battle depend of what we need for just 1 ressource. We play allies to support Boromir: Arwen, warden of healing and Ioreth. Every other ally just are the best at their spot. Boromir and Legolas are in sideboard because we intent to play them in our mate deck.

Thanks for reading me.

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