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Road to Rivendell - 2 Players - 2024-02-13 |
Fellowships using this decklist | |
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Fellowship Version Two: Electric Boogalo |
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The White Council | 2 | 1 | 0 | 1.0 |
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The White Council - Elrond, Gandalf and Glorfindel | 0 | 0 | 0 | 3.0 |
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Psychorocka 521
My latest Vilya/Elrond deck and first time using Gandalf Hero properly.
Pairs with this deck: https://ringsdb.com/decklist/view/44791/forththethreehunters-voltrondeck-3.0
This deck is the more Questing focused deck of the two whilst also providing a bunch of support effects such as healing, threat reduction etc.
Basically the crux of the deck is Vilya combined with Gandalf's innate ability (to play with the top card of your deck face up) and/or Imladris Stargazer. Never having to use Vilya blind is crazy strong, you will never whiff or waste Vilya's ability for the turn and will always know exactly what you're getting for free when using it. Add in Wizard Pipe and you can play anything in your hand for free once per turn. Crazy strong and crazy fun.
The abundance of expensive unique allies is due to the fact that most of them will be played for free via Vilya. Alternatively you can save up resources (and pump them via Gandalf's Staff) on Elrond and he can pay for allies of any sphere. If that ally happens to be on top of your deck, maybe via Wizard Pipe, Gandalf can also help pay for them.
The events in the deck are primarily focused on three things, threat reduction, cancellation and / boosts. Recurring copies of Light the Beacons via Dwarven Tomb and playing them for free with Vilya makes for insanely strong plays; shutting down and trivializing combat across multiple turns. Combined with Captains of the West and/or Hour of Wrath in the companion deck can make for some insane action advantage that will make even the hardest of quests into a cake walk (for a few turns at least!).