My "Best of every sphere" deck to defeat Battle of Carn Dum

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Tarok 11

Hi all, this is my first post, and I wanted to join the community for this fantastic game! The challenge was: beat The battle of Carn Dum with cards not newer than the 5th cycle. This encounter deck: -punish you for defending with allies -has many nasty shadow effects -will raise your threat quickly due to lots of high threat cards and event/shadow card related -make you need a lot of attack power (for killing strong enemies, killing Thaurdir, and for battle during the quest phase) -make you need a lot of quest power (it’s easy to get overwhelmed in the first turns) -plays with your discard pile

I needed a way to defend with a hero that negates shadow card. The choice were many but in the end I selected Elrond + A Burning Brand. This is the keystone of the deck. The idea is to give him the burning brand and heal him full with Warden of Healing (with Elrond power you heal +1). This seems simple but counters pretty badly the encounter deck. Just think on the later turns of the game: Thaurdir will attack you at least one time every turn and you will probablycan face another enemy or another Thaurdir attack, but it’s not a problem! You defend Thaurdir with Elrond knowing that his final attack will be 6, you heal full Elrond and you ready him with unexpected courage or heir of Mardil + Steward of Gondor, repeat. Remember that you can also ready warden for 2 resources.

You start with a Battle quest and you really need spirit for threat reduction, plus we are playing vs The Battle of Carn Dum, so..yea I’m bored by him but Glorfindel fits really well here, also for his low treat that helps on the first turns.

You need some resource generator and additional cheap threat reduction/card draw/damage: sneak attack + Gandalf, steward of gondor. Also here some stamples, but this a hard scenario, we are here to abuse every strong combo possible. The choise was for Faramir: the Idea is to ready all those costly allies (some of them will enter play exhausted also) and to boost the initial quest power (that is a battle quest). I really appreciate Treebeard, Skinbark, Legolas, Quickbeam for early quest power and attack capability. Legolas (you will pay him with Elrond) is also very good for card draw; just quest with all, on the engagement ready one big ally, ready and defend with Elrond negating shadow effects, attack with glorfindel+big ally.

Resource management: steward on Elrond, pay neutral ally and leadership ally with leadership resources, keep 1resource on Glorfindel for counter or for playing the next turn unexpected courage and leave as much reasources as you can on Elrond, you will need them for the readying of Steward of Healing.

The play rhythm I use for this quest is different from others, usually I swarm cheap allies and draw a lot of cards to overwhelm the encounter decks, here instead I focus on stall the game, one card drawn from the encounter deck one dispatched. I don’t hurry, I build slowly (i.e. no problem for cards like fortress wall), no problem with cards that deal with my discard pile since I don’t have many cards that go there.

A good start will be (not so difficult since you have multiple copy of the key cards): Turn1: (Light on glorfindel if you draw it), quest with all. Turn2:Steward and big ally in play + counter or weak ally or unexpected courage. Quest with all. Turn3:Start rolling

Thanks to Glorfindel’s threat the strong enemies will not engage you, and you can defend the smaller one taking damage on heroes, you will heal them afterwards with steward. In the first rounds the most important thing is avoid that the staging area threat will become too much. After that, from turn 2-4 you will have 10-14 quest power, 1 reading defender, and 6-9 attack power. When you don’t have burning brand keep the threat lower then 40, use Gandalf/sneak attack mostly for card draw and questing in the beginning.

Feedbacks are really appreciated :)

5 comments

Aug 26, 2017 Seastan 44453

Seems like a great deck! My very minor piece of feedback would be to consider replacing 1 Ethir Swordman and 1 Handmaiden for 1 West Road Traveller and 1 Bilbo Baggins. The reason being that this quest really punishes having multiple cards with the same name (Dark Sorcery, Heavy Curse, The Sky Darkens). You could also consider Stand and Fight to rescue allies that get discarded and thereby avoid losing all your Wardens to a well timed Dark Sorcery.

Aug 26, 2017 Tarok 11

Thanks for the good feedback. Personally I would risk the Swordman x3, but handmaid can be dropped to 1 for 1 Bilbo baggins and 1 Bofur for sure. The counters should be used for Dark sorcery or for Angmar Orc when you have only one big ally in play; there is not too much to counter, you can suffer all other events since you have healing and lot of resources.

Aug 31, 2017 Rouxxor 1860

Are you sure that is mandatory to build against Carn Dum? This deck seem a good pack against any adventures, don't you think? It seem pretty strange to me to see a deck with Elrond, big allies but no Vilya. I understand why you choose to do so but I'm pretty sure that you may improve it by playing the magical (cheated?) ring. I'm not really convinced by hero Faramir. Most of the allies are just good with one thing. It work well with the ents but there is only few of them in the deck. And with treebeard you can anyway get untap when you want. I rather be playing good small allies like Henamarth and envoy of pelargir. I also prefer Jubayr over Gimli

Sep 02, 2017 Tarok 11

Hello, Yes this deck with some little changes can be good against all quests. For putting the ring you need something to control your own deck (Imladris Stargazer, Gildor Inglorion or even better Gandalf hero) and you need to exhaust Elrond. Here with all the shadow ending game cards, I prefer to defend 2 times or 3 with him. Furthermore it’s not a resource issue and the big allies are few and for the unique there are multiple copies. Of course you can build a strong Vilya deck, but here the concept was different.

If you want a deck to rule them all I will suggest indeed Gandalf, Elrond, spirit random hero, with the ring.; Elrond / Gandalf combos extremely well.

The ally choice was made looking at the battle quests, and you start with a battle quest, in other scenarios I would change them but here I need a strong start, it's really easy to get struck and with faramir i can quest with -3-4 and then atk with 3-4 (legolas/treebeard). Jubayr is from the 7th cycle, here i wanted to play with card released till this scenario (5th cycle 2015).

I’m curious, for the hero choice who would you put? Aragorn leadership?

Sep 02, 2017 Rouxxor 1860

I know the Elrond / Gandalf very well. You describe it right. I haven't think about possibilities of blocking multiples times with Elrond with a burning brand. I usually really prefer a hasty stroke, especially in this Gandalf configuration :)

About the third hero I wouldn't pick Aragorn Leadership. He is out-of-date to me. I prefer Denethor (for his 3 resource beginning so steward turn one), Theodred (give a resource each turn) or even Sam. Plus they all have a small threat. I give also a little thumbs up for Boromir tactics but it meant not playing steward, what seem a little harsh.