Gondor Trap Swarm

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ossderossmane 2

My take on the combination of Gondor swarming and traps. The core idea is to cover the slow build-up phase of the swarm by using traps. Once you get a few allies and one of the global WP boosts going, questing becomes relatively easy. With Boromir and some buffed allies, you can also mount significant attack power. This deck has performed well against Intruders in Chetwood, Weather Hills and Wastes of Eriador. In the absence of tactics, the deck lacks strong defenders. The traps cover for it. Boromir and Sam Gamgee can handle weak attackers, or you can chump block a bit. The main weaknesses are treacheries and threat controll. Many variations are possible, e.g. includings some defense boosts, swapping Sam for ThéodredTheodred for battle questing, changing the trap or ally line-up, or adding Sneak Attack Gandalf.

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