Lore of Imladris is not really a bad card. For the cost of two, the ability to remove all damages from character is undeniably good, however the problem is that, there is no point to have it in the deck only in one copy (which don't make big difference) and also usually it's much more efficient to use healing ally, which stays in the game all the time. All of this make this card useful only for very specific scenarios like Journey to Rhosgobel for example, or some scenarios with lot of strong enemies. Otherwise it's just sitting in your hand and waits, which is not bad, but still 3 cards in 5o card deck, where other more efficient cards can be. Artwork is very nice. Verdict: 3/5.
Lore of Imladris
Action: Choose a character. Heal all damage from that character.
Elrond, The Fellowship of the Ring
Core Set #63. Lore.
Lore of Imladris is pretty reviled by the community and for good reason. It's expensive and inconsistent. However, in a Journey to Rhosgobel, it can make the quest infinitely easier. Besides, two for probably two or more healing isn't terrible, and if there's not much damage built up, it can sit in you're hand until you need it.