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Rangers. Rangers and Traps |
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None. Self-made deck here. |
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Card draw simulator |
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2 comments |
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Dec 03, 2018 |
Dec 03, 2018
Master Ironsmith was inclusion I think earlier on when I had somethings like Ancestral Armor included. Definitely not worth it as you say with only the 2 cards to utilize his ability. I played this deck last night (Quest: The Three Trials) and there were a few major notes: 1) I had PLENTY of resource generation. I couldn't even spend most of my resources, since I couldn't quite get my higher cost cards to pop up in my deck. Likely going to include Parting Gifts in the next iteration. 2) While I was able to handle defense quite well, I felt lacking in offense. I was relying on my partners Ranged abilities to take down things as needed. So I've added DĂșnedain Mark already to the list, and I may add some harder hitting allies like Knight of the White Tower or Knight of Minas Tirith or Fornost Bowman. 3) I could have used some card draw as well. With the quest we did Follow Me! would have been huge as I could have handled the bigger enemies much easier than the others (plus I could have gotten more resources for Mablung). There are a couple of other card draw cards that I could throw in there that I will look at as well. 4) Also considering DĂșnedain Signal which would work wonders with Hold Your Ground! So overall, I think I'm going to dial back the resource generation and boost either some attack power or card draw. (Aside: Legolas and Arod are in the sideboard because someone else was running them) |
If you really like resources consider also Proud Hunters. Also is the Master Ironsmith really worth it with only 2 cards he can help put into play?