This deck represents an even more "Dunedaingerous" theme than before! I typed up a complete explanation of my card inclusions, but RingsDB logged me out when I hit save. It was mostly an exercise for myself, I guess to see if I could justify the cards I was using, so it worked, even if you don't get to read it. Let's be real, you understand what I'm going for by inspection.
In summary, there's a lot of engagements going on, and plenty of ability to dispatch them or keep them. Thanks to Elven-light, as well as various discard mechanics, card draw is covered. Amarthiúl, Defender of Rammas, Déorwine, and Guardian of Arnor will hold down the defense, but I'm concerned that there won't be a super-stout mega-defender. In any case, I added some cards in to boost defense. Given lots of enemies, there's also shadow card dismissal. Obviously resource acceleration and smoothing is there. Weaknesses are questing (not this deck's job) and perhaps it's not a very well-focused machine, but it feels to me like an improvement in my deckmaking ability. Looking forward to your feedback!