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chrsjxn 4881
Hey everyone,
Chris here with my first take on our newest hero, Quickbeam. Well, technically the second take, but that first one is never going to see the light of day. It was quite bad.
Rather than building a more focused ent build, giving up one of the strongest ent allies, instead we're going to focus on defense and willpower from our allies. And then Quickbeam and Treebeard can team up to do most of our damage.
Strategy:
The first thing you should notice about this deck is that we've got no resource acceleration outside of Arwen Undómiel's discard ability. But that, combined with Bifur's resource shifting, the best allies shouldn't have to sit in your hand for very long. With this deck I'm also much more likely than normal to discard Elven-light and let them sit in the discard pile until I save up more resources.
The deck is also very light on tactics cards, so in general you want to pass resources from Quickbeam over to Bifur, and they should be your primary resource pool for the neutral allies.
As for which allies to prioritize, Treebeard is the most important, by about a mile. He's a big defender, and he can help pay for Wellinghall Preserver. Other than that, if you can get started with some healing or a dedicated defender, the deck will be off to a good start. The willpower is actually pretty decent right off the bat, so those allies can definitely wait.
Video Thoughts:
The first video with this deck is going up today. You can check it out here. But be warned, it's a long one. Wastes of Eriador is a little bit more fiddly than I usually go for, especially when I have to keep checking to remind myself what happens when Night/Day switch.
But the deck does a good job. It starts out questing strong, and gets to a point where the wargs are easy to fight pretty quickly. And at that point the biggest issue is threat, which was consistently quite high.
Really, the main thing slowing the deck down was the location that blocks progress on the main quest: Eriador Wastes. It's an interesting design, because it's actually quite challenging to travel to in a solo game.
And I just realized you can't place progress on quest cards at Night, which I'd forgotten about. I guess we'll just have to go with a big giant asterisk on this one.
Thanks for watching!
You also forget that enemies don't make engagement checks during daytime so you cannot engage the pact leader in the last turn. I am watching your videos for a long time now and you make a lot of mistakes. But your decks are pretty fun though.