|Card draw simulator|
Odds: 0% – 0% – 0% more
|Fellowships using this decklist|
|The (Second) Last Alliance of Men and Elves v 1.1|
|The Second (Last) Alliance of Men and Elves 1.2|
|Sweet, Dangerous Honey||3||2||2||1.0|
|Sweet, Dangerous Honey||0||0||0||3.0|
This is the Lore deck for a 4 Mono-Sphere Decks Fellowship.
The primary focuses of this deck are healing, card draw (for both itself and the other players), and playing traps.
60 cards might be a strange sight, but with the great number of draw options in this deck it still flows quite well.
Faramir often becomes a powerhouse between traps that keep the enemy in the staging area and Advance Warning. He often helps Legolas and the Leadership heroes with the kills. Preferred target for Wingfoot (and Steward of Gondor for thematic reasons).
Damrod is up to his usual traps Shenanings and also fit the general Gondor theme of the Fellowship.
Elrond is mainly here to boost all the healing effects in the game. With Burning Brand he's also a good defender, should the need arise.
Notable interactions with the other decks are:
Warden of Healing basically heals everybody.
Asfaloth is played on Spirit Glorfindel.
Dunedain Remedy from Leadership is boosted by Elrond.
Gleowine helps with a targeted drawing effect.
Envoy of Pelargir can quite easily pass resources around due to the great number of Noble and Gondor heroes.
Erebor Hammersmith can help other players recover some vital attachment.
Steward of Gondor is often played onto Faramir (as a thematic choice), since Lore has usually the greatest need for resources. Elrond can also be a good target so he gains the Gondor trait and turns into a great defender with Burning Brand and Gondorian Shield.