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RogueWraith 181
My version of a standard mono-Lore trap deck. I preferred Mirlonde over Haldir of Lórien or Denethor not only because I like to try out different heroes, but she provides a little questing potential, the use of the ever-useful Lembas, and helps the deck avoid engagements. That said, the deck's low willpower and lack of sturdy defensive options make it very much a multiplayer support deck.
Piloting is typical for trap decks. Look for a trap or two, particularly Ranger Spikes, and use them to fuel Damrod's card draw. Play down some supporting allies for questing or combat support. As Faramir's combat prowess grows, he can really help others knock down enemies. Anborn is good in the mid-game, depending on what kinds of traps you've used so far.
White Tower Watchman or chumping with Guardian of Ithilien are your only defensive options, so having a friend with sentinel can help guard against unwanted attacks. Stay beneath their radar, though, and you'll find the Servants of Sauron so ensnared your companions really could walk into Mordor...