Questlogs using this decklist | |
---|---|
None. |
Fellowships using this decklist | |
---|---|
None. |
Derived from | ||||
---|---|---|---|---|
Bear Trap | 7 | 4 | 0 | 1.0 |
Inspiration for |
---|
None yet. |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
GrandSpleen 1413
Bear Scrap, or “Bear’s Crap” if you please, is the next deck in my mission to create a version of my old Bear Trap deck for each contract.
I like this one a lot, because I like The Burglar’s Turn as a multiplayer contract. This version of the deck aims to use the contract to arm the whole table — most of the attachments in its Loot deck are weapons and armor.
Because this is (was) the Bear Trap deck, there is also a lone copy of Forest Snare in the Loot deck — the only trap with the Item keyword and thus the only trap that can be used with this contract at all. There will be some situations in which it's wasted or just unnecessary. To use it, you would need to leave an enemy alive after Forest Snare becomes the loot attachment on the active location. Then, when you clear that location next turn, it can attach to that engaged enemy.
This decks gives up a large part of its identity to work with this contract. Normally Damrod is the third hero, but he has no place here. Instead we have Pippin, who was always my substitution for quests unfriendly to traps, like sailing quests. Haldan is actually the stronger choice mechanically, but he makes your threat very very high in a deck with spheres that have poor threat control.
As usual, this is a deck that aims to relieve some early game combat load by defending for the whole table with Beorn, mitigating damage dealt to him, and resurrecting him later.
Aragorn effectively makes Beorn’s attack stronger, is a strong attacker in his own right, and brings his own damage mitigation shenanigans to the table.
The space vacated by traps in this version of the deck has been filled by cards which serve similar purposes: mitigate damage (by lowering enemy attack for example), provide attack boosts (in this case, by putting allies who can attack on the table).
I should also say that the loot deck here can be modified-- it needs its own sideboard, really. (Currently the sideboard in the decklist here is your loot deck) You might want to include, for example, Ancestral Armor if you have a good target for it in play. This deck itself can't use that card, but depending on your multiplayer state, it's a better include than some of the other loot deck cards.