Haldir's Council

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Denison 633

Deckbuilding for the Council of the Wise is an interesting experience. The first thing I learned is that the deck needs an extraordinary number of events to keep the engine moving. My first iterations featured the traditional 50 card deck sizes but lacked enough allies/attachments for questing/combat. The answer turned out to eliminate the self-imposed 50 card cap. Once I disregarded the card count, I just put the cards I wanted into the deck - quite a nice feeling!

My main deck-building principles were to keep the ally and attachment cost curve under 3 resources and events under 2. The Galadhrim's Greeting is the main exception.

A tri-sphere set of heroes helps allow for more low-cost events. Tri-sphere decks usually suffer for resources, but the contract helps with resource smoothing. This contract might be one of the least powerful, but I have found it exceedingly fun to play. Turning a first-round Daeron's Runes into a paid-for Asfaloth, for instance, is very rewarding.

This deck was designed for solo, Start with low threat and use the contract to keep it reasonable so in order to let Haldir's ability to fire. The One Ring and Strength and Courage allow Haldir to consistently start hitting for 7 in round one.

The first priority is using events for threat reduction, but I found that different scenarios demanded different priorities at the start and that is why I came to appreciate the flexibility of the contract.

The big weakness of this deck is healing. Ioreth is about it. The strategy here is definitely chump blocking. It certainly would have helped if the contract had featured a 1 point of healing option.

I ran this deck through the Mirkwood cycle and beat the easy to medium difficulty quests, but failed at the hard ones (Dol Guldur, Rhosgobel, Return.)

My first foray with this contract has been an enjoyable one, but my meager deckbuilding skills have led to a decidedly mid-level power deck. I look forward to seeing what else the community creates.

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