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Win - Lost in Mirkwood - 2 Players - 2020-10-11 |
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These Boots Were Made For Walking | 72 | 47 | 4 | 1.0 |
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Saga Deck Low Threat Sneaky Boys | 0 | 0 | 0 | 1.0 |
Saga Deck High Threat Boys | 0 | 0 | 0 | 1.0 |
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kattattack22 859
I built this low threat Woodmen location control deck for Lost in Mirkwood. It is paired with grant12000's so far unpublished Grimbeorn and Haldir Forth, The Three Hunters! deck.
It has a number of side quests and Thurindir since generally more progress on the main quest after an objective location is out isn't a good idea.
Really want Master of the Forge or Haleth early to keep drawing attachments to control locations. Explorer's Almanac and Ghan-Buri-Ghan are great to avoid the nastier travel effects in the quest. Woodsmen's Path is great for Twilight Hall since it has a lot of quest points and can get fairly high threat.
Leather boost on Master of the Forge is nice for more attachment draw. They also are nice for the explorers to quest then move progress to a location in the same turn.