Single Core Series: To Catch an Orc

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

TheChad 13766

The Single Core Series continues with To Catch an Orc. When Caldara was first introduced she was largely panned, but soon she became one of the most over-powered heroes in the game. So much so that she got errata'ed. I wanted to make a deck using her at this point in the game's life and then plan of playing with her again when she gets truly insane. In this quest many cards end up in your discard pile so she is a great hero to bring to the table. You can see the deck in action here: https://youtu.be/SQsZfETVQ2E

4 comments

Jun 21, 2021 Aurion 882

No Prince Imrahil or Sword-thain shenanigans?

Jun 21, 2021 Truck 1445

@Aurion, This is progression, only using cards that were out at the time of the scenario's release. Dread Realm and Flame of the west were not out when Voice of Isengard was released.

Jun 21, 2021 TheChad 13766

@AurionI wish! Like Truck said, it is progression. I plan on playing Caldara again once I get cards like you mentioned available to show how much she improved over time. Thanks for checking the deck out!

Jun 22, 2021 Aurion 882

@Truck @TheChad Ah, I see! I didn't read the commentary properly, so didn't realise it was progression style. Yeah, she gets insane later on, particularly recently with the Bond of Friendship contract and Thalion as extra options. You can potentially pull 6 high strength allies out of the discard pile, though it takes some pulling off!

Out of interest, how do you get on with To Catch An Orc? I find it to be one of the tougher quests against your typical power decks and takes a lot of deck-building around due to the high threat and strength of enemies. I notice you've gone for a mono-sphere deck with low starting threat but don't have a huge amount of //. Do you try not to engage the tougher enemies or just chump block and swarm?