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Fire-Breathing Turtle - A Solo Progression Three Trials Deck | 0 | 0 | 0 | 1.0 |
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redandgray 124
This probably isn't a terribly useful generalist deck - and it certainly won't win you any friends in group play - but with The Three Trials being pretty infamous for its solo difficulty, and with this particular hero lineup not yet existing in RingsDB, I figured I'd share what took down TTT for me in a progression playthrough.
Mulligan for as much card draw as possible. This deck will suffer badly if you're not chewing through your cards relatively quickly.
Grima is there to build board state as aggressively as possible, so use his ability liberally, both to get allies out and to maximize the usefulness of Isengard Messenger and Keys of Orthanc. Aragorn should be the target for Keys, Steward and Gondorian Fire. Beregond is just there to keep you alive until that end state is achieved.
With enough Cram and resources, Aragorn will be able to take down the three guardians in one turn, and you can then use that giant pile of resources to fuel a massive last-phase questing push with Longbeard Map-Maker.
With only one Song of Kings the deck is unlikely to work well. I would also add Gléowine to help find the many combo pieces.