A Cunning Use of Traps

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HootsFromErebor 49

(Using cards up to the end of Against the Shadow since that's as far as I've progressed through the game.)

An early attempt at a mono-sphere solo deck. Denethor and Henamarth Riversong obviously make a powerful scrying team in solo and help to get best timing out of the traps. Ranger Spikes helps to boost Faramir up to a decent attack while other cards also help manage the staging area threat while you get your allies out. Mirlonde is mainly there to keep threat low but she does contribute and is a target for Asfaloth.

Some of the deck's greatest weaknesses are covered: low starting threat helps offset the lack of threat reduction and staging area manipulation mitigates the low levels of willpower and attack available early doors.

I've play tested against Journey Down the Anduin and Into Ithilien and beat both with one re-do necessary on the latter. Although it can take a little while to build up steam, traps and other tricks help buy time to get a range of allies out. For some particular challenges, sideboard cards can be useful, eg Miner of the Iron Hills for condition attachments and Secret Paths for location heavy quests.

I'm grateful for any suggestions - I'm looking forward to upgrading this as I get into the later card pool.

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