Look, it's the Elves! (Solo play)

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Phaed 7

Yes, I am counting Aragorn as an Elf as he was raised in Rivendell. :) This is a solo play deck that will evolve over time to attempt a complete all content solo. Catalogued will be my adventures in Middle-Earth. This will be a progression play, meaning I will only be using cards up to the adventure that I am currently on. Solo adventures will be thrown in from time to time to mix thins up. Suggestions are welcome, as I am a noobie to this game.

A Passage Though Mirkwood. Completed in 1 try. Score: 122

Journey Down the Anduin For this adventure, it became apparent that I need threat management. Removed 2x Protector of Lórien Added 2x The Galadhrim's Greeting.


Sep 24, 2018 HootsFromErebor 47

Sorry to nitpick but Éowyn is also not an elf... Not that it matters, it's just a name.

Good luck with your progression adventure! Can I recommend A Test of Will? It's a great card. Possibly in place of Brok Ironfist/Power in the Earth?

Sep 24, 2018 Phaed 7

@HootsFromEreborHahaha! You're right, I dont know why I thought she was an Elf. Maybe I should rename the deck "Look, its.. them!"

A Test of Will is a nice card. The issue I am having with Journey Along the Anduin is that my threat is too high to start. The Hill Troll engages immediately because my threat is 33, and I can't get enough cards out in time to deal with him. I'm considering changing a Hero out for this quest, but I don' know.

Sep 24, 2018 MagicFlea 245

@Phaed Glorfindel is a tough hero to use at this point for exactly the reason you mention. Theoden, Gimli, Beravor, Denethor and Eleanor are all worth trying out on Journey in addition to Aragorn and Eowyn, who are the cream of the crop.

Welcome to the solo progression series! There are a number of us posting decklists for exactly this purpose, you might want to take a look around. It is a great way to experience the game in my opinion, although there are others who prefer two-handed solo play.

Sep 25, 2018 HootsFromErebor 47

@Phaed, what MagicFlea says is right. I think most would agree that it's really important to start below 30 threat on this quest, especially if only using core set cards. With a few turns you can build your position and find what you need (eg Forest Snare) to handle the troll.

If interested, see ringsdb.com for some inspiration for powerful core set decks.