Path of Need

Attachment. Cost: 4.


Limit 1 per deck. Attach to a location.

Heroes do not exhaust to attack, defend, or commit to a quest while attached location is the active location.

"However it may prove, one must tread the path that need chooses!"
Gandalf, The Fellowship of the Ring
Magali Villeneuve

Foundations of Stone #103. Leadership.

Path of Need

Path of Need is a cool card, but hampered by the facts that it's limit one per deck, and that active locations usually only stick around for one round. If you can work around those, this card will change your game. You can fish it out of your deck with Gather Information, Heed the Dream, or Word of Command, and recur it with Tome of Atanatar. It's especially useful in quests like Dread Realm and Three Trials that give you a couple stages to find it, and then slam you with a big boss fight and a location that can't be explored until you meet a certain condition.

Not Tome of A, Second Breakfast. — Wandalf the Gizzard 965