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Treebeard Heal 0 0 2 8.0
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Treebeard Power Healing 0 0 3 10.0
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Tsi 14

Tsi has a newer deck inspired by this one: Treebeard Power Healing

3 comments

Feb 23, 2022 Tsi 14

Any thoughts or recommendation?

Feb 23, 2022 doomguard 2006

would add some Self Preservation and perhaps 1-2 safety Healing Herbs both are attachements and fits the strategy.

add 1 Gléowine

and if you want to ge it the really healingpunch, replace (MotK) Firyal with Elrond, nearly doubles the healinpowers

Feb 23, 2022 The Purple Wizard 1151

You've got a very solid core here and I think this would be very fun to play. I made a hero Treebeard deck many years back and it's still one of my favorites.

My primary recommendation is more card draw. I'd actually go 3x of Gleowine. It'll make the rest of your deck more consistent.

Your other main issue is early game combat. Treebeard can defend or attack incredibly well, but until he gets consistent readying he'll struggle to do both, and you don't have much else for combat here. I'd add either more Quickbeams or some Loyal Hounds to help Glorfindel kill off early game things. I think I'd add 1 Quickbeam and 2-3 Hounds.

As for what to drop for that, your resource curve is close to balanced already, with just a bit too much spirit, so I'd drop A Good Harvest and some spirit events. I'd drop 2-3 Dwarven Tomb (too expensive for your lone spirit hero) and a Hasty Stroke (the Loyal Hound can be some of your safety valve). Maybe a Miruvor too.

Again, you've got a very solid core here, so keep tinkering and you'll have an excellent deck.