|Card draw simulator|
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|Fellowships using this decklist|
|Wealth of Gondor||2||0||0||1.0|
This is a more or less typical Outlands deck that uses Sam for an early boost to questing and action advantage, plus Balin for card draw and cancellation.
While it should work well in multiplayer, so far I've only tested it in solo. It beat Siege of Annuminas after a couple tries.
Usage Instruction: Get a swarm of allies out, and then make repeated use of their versatile stats through ally readying events. Strength of Arms is great in multiplayer games, but even Ever Vigilant can be quite useful for readying Faramir so you can reapply his willpower bonus.
Heroes: All three heroes are fairly adept at questing and defense.
- Balin isn't a flashy hero, but he gives you access to King Under the Mountain and lets you avoid shadow cards. You could potentially add in Durin's Song as well if you find him needing unexpected boosts during the early game when you are relying on him and Sam.
- Hirluin will take time to develop, but you can speed him along with the Dunedain Warnings. I find him more useful for defending than attacking because it lets him make use of both the bonus defense and health he will get from his Outlander friends. Of course that ignores his Ranged keyword--if this deck needs to help others more in multiplayer, then put the Warnings on Sam or Balin.
- Sam will generally be able to ready when you engage because of the deck's low threat. With a cloak and pony out he is reasonably hardy, although he will be surpassed by the Outlanders late game.
Sideboard: If nobody else is using Steward, then of course include it in this deck, dropping the Hidden Caches and a Celebrian's Stone. You could also consider swapping Denethor in for Sam, adding Errand Riders and Durin's Song instead of the Hobbit cards. That might be a better deck, but then I'd have to think up a new title...