Snag 'n Frag, starring Faramir

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

GrandSpleen 1398

I didn’t have any plans to publish this deck, which was made as part of a deckbuilding challenge from my pal teamjimby. But then I saw that the old bear Beorn had posted a deck with the same hero lineup, and our decks were quite different. While his is well rounded, mine is built toward a specialist role in multiplayer. It's rare to see a Lore Faramir deck, and I do love underdog cards, so here we go!

Obviously, this is a trap deck, so don't go taking it on the ocean or someplace where you aren't going to see trappable enemies in the staging area.

This is a combat-exclusive deck and mostly thematic for Ithilien Rangers, with a focus on traps and heroes doing the work, rather than ranger allies. This is a multiplayer combat 'n control deck. It has very, very low willpower potential.

Trap enemies. Faramir gets stronger with Ranger Spiked enemies. His major weakness is that he can't attack multiple times, so I give him a Song of Battle and Rohan Warhorse. If Faramir could get that Warhorse without the song, this deck would be a lot better off. The Song of Battle really does nothing else for you, but it's critical that you draw it.

Mablung defends with Gondorian Shield, and Song of Wisdom (which is useful for resource smoothing also) with A Burning Brand.

Damrod usually attacks, but he is also useful as a defender with the shield and brand if you can get that set up. In my tests with this deck, I typically gave him one weapon and a shield, and he is then flexible.

Anborn is a star in this deck. There are only 2 copies included because you don't need to draw him early. Snares and Spikes don't leave play generally, but the Entangling Nets do. Mid-game, when you're done playing Spikes and Snares probably, you get him into play and he basically has a once per round repeatable action that reads "Exhaust Anborn to draw a card and give the first enemy to enter the staging area -2 attack and -2 defense." Very strong.

Interrogation is just an awesome card. If you haven't used it yet, try it.

Aside from testing alone in OCTGN, I played it 3 times in a multiplayer setting (once solo 2-handed). We threated out in Beneath the Sands, but combat was not a problem. We soundly defeated The Mumakil, and I had a very satisfying win against The Crossings of Poros as well.

0 comments