Guard of the Citadel is from my point of view the most average chump from the core set. He ain't bad, but not great either, if you compare him to the other chumps there. Wandering Took for example got the same stats, but one extra plus an extra ability for fellowship, Gondorian Spearman has nice ability to cause damage. The only other chump there the Veteran Axehand is similar to him, but got one extra . What makes him ok, is the and the gondor and warrior trades. I still use him a lot. Artwork is ok. Verdict: 3/5.
Guard of the Citadel
Gondor. Warrior.
Elrond, The Fellowship of the Ring
- ‣ Core Set #13
- ‣ Revised Core Set #13
So, 2 cost for 1 stat isn't a big deal. 2 for 2 would be fair. But back in the early days, he was pretty good, and he's not bad now. He can quest, attack, and chump, and that extra hit point comes in handy against archery. Granted, there are plenty of other more efficient options, but the guard of the citadel isn't bad.
Pointless. That is unfortunately the one-word-summary of Guard of the Citadel. There are several replacements (Pelargir Ship Captain and even more so Soldier of Gondor) who have the same or better stats, a useful ability and the only trait on this card that really matters (Gondor). This ally was already very subpar before those releases, now it is completely unplayable. Definitely not the worst card in the game at face value, but maybe the ally least likely to ever make a deck due to its direct alternatives who do the same and then some more.
Rating: 0.5/10
Decks of mine using Guard of the Citadel