An excellent option for shoring up a traditional Tactics deck weakness. This is the best way for Tactics to reduce threat, and you even get to "quest" for one more until you're ready to fire it. It gets better in multiplayer, where it's usually at least as good as the 3-cost The Galadhrim's Greeting - beating Spirit at its own game. It is annoying when you can't find a good target, but it won't be long before at least a 2 comes along.
This card has often saved our asses in many games, since we play in 4 players Fellowship and we see (and kill) loads of enemies each round, with this card often reducing our total threat by 8 - 12 for just one resource. Also the -1 Threat is more useful than one may think, especially coming from Tactics.
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Alonewolf87
1921
An outstanding card in Ent decks that are vulnerable to threating out! Include 3, you won't regret it.
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Mad Morderan
135