Merry and the Ents

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Merry and the Ents 0 0 0 2.0
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ashkevron 34

ashkevron has a newer deck inspired by this one: Merry and the Ents

I wanted to make a thematic deck: you know, when Merry and Pippin find themselves with the Ents (Quickbeam in this case)

I haven't play tested the deck yet, but my current concern is questing in the early game with no threat reduction in the deck, as well as location lock in the mid game.

The strategy I'm going with is: ~ Mulligan for Treebeard and a red 2-cost ent in opening hand. ~ Turn 1: cast red 2-cost ent. Save the green resources. Quest Pippin and Quickbeam. If necessary, damage Quickbeam to ready him for the next phases. ~ Turn 2: cast Treebeard so he can start collecting resources. Use Daeron's Runes, Entmoot to get more Ents into hand.

Any advice is welcome.

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