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Council of Elrond (Solo) | 0 | 0 | 0 | 1.0 |
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Council of Elrond (Solo) | 1 | 0 | 0 | 3.0 |
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Attercop! 173
Using an expanded, though still fairly limited cardpool, I've built this deck to a) play three characters I'm very excited about, and b) be sure that it can hang in solo play.
I've taken some things I've learned from playing Gandalf previously regarding his toys and applied them here, along with a fairly diverse Ally base because of the synergy between himself and Elrond. Several higher costed Ally cards are included because of the combo of Gandalf's static top of the deck ability and Vilya.
The main idea is to spend the first few turns working towards action advantage with the Hero cards using readying Attachments like Shadowfax and Courage or Light of Valinor to keep up the questing pace.
I appreciate taking the time to look at this deck and welcome feedback, including recommendations for the next purchase to strengthen this as a solo deck.
I don't play much solo (so take what I say with a grain of salt), but if I were you my next purchase(s) would be...
Watcher in the Water for Elrond's Counsel (cheaper than The Galadhrim's Greeting) and Arwen Undómiel (fun thematically).
The Withered Heath for Woodmen's Clearing (again, cheaper threat reduction) and The Arkenstone (pumps your questing more)
possibly A Shadow in the East to go full uniques with Merry, Pippin, and the Fellowship contract
on the outside On the Doorstep box, since it has Expert Treasure-hunter for mad card draw with your hero line-up, as well as Thrór's Key for location management, but the rest of that box doesn't really mesh with the archetype you've been establishing