Dwarves

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Dwarves Solo 0 0 0 1.0
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kobeljic 289

Can't play almost anything on the first round. Tighten Our Belts might be useful to get additional resources on round two, since I don't know how to fix round one. I could play a 2-cost lore card using Bifur's ability, but then there's no use for Tighten Our Belts.

A Test of Will is the only treachery cancellation option, since there are multiple conditions in the encounter deck in Khazad Dum Miner of the Iron Hills might be a useful addition.

There is nothing to deal with tough shadow cards (like the one that adds +3 damage to goblins). Maybe add a couple of Hasty Strokes, since there isn't a good candidate for A Burning Brand.

Attachments are not reliable. What seems to work is a combination of card draw + resource acceleration. Something like this:

  • more card draw = more allies in hand
  • King Under the Mountain = selective draw and discard, works well with Hidden cache
  • Legacy of Durin & Nori = more card draw + threat reduction any time you play a dwarf
  • zigil miners handle resource acceleration (maybe help them with Dwarf pipe or that card that recycles the discard pile)
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