Questlogs using this decklist | |
---|---|
None. |
Fellowships using this decklist | |
---|---|
None. |
Derived from |
---|
None. Self-made deck here. |
Inspiration for | ||||
---|---|---|---|---|
Solo Progression — Breaking of the Fellowship | 0 | 0 | 0 | 2.0 |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
MagicFlea 289
I used this deck to defeat the Breaking of the Fellowship scenario twice, but not consecutively. I was dead set on making a Hobbit Pipe/Secrecy deck work, and in the end, it almost does. There is certainly an engine here, just not a consistent one. So don't pick up this deck if you are looking for a consistent or powerful experience. Do pick it up if every time you page past Hobbit-sense in your binder, you ask "I wonder if we can make this work?".
The goal is to defeat the scenario without bothering to engage in combat. Note that I ended up running Keen-eyed Took over Dúnedain Wanderer. That's because the hobbit has superior stats! All we need him to do is quest for a point or two and soak up archery damage. While it's tempting to hang out at a particular quest stage when things are quiet, you do need to race through more or less as fast as possible, and hope your engine can keep up. At any point, two or three enemies could hit the board, taking out allies as they do and there are only so many places for your hobbits and their army of men and elves to hide.
Somewhat ironically, we are choosing Orc Hunting in stage 3, which will hopefully take care of any orc problems we've built up before our race to the finish.
The main reason we can't afford combat is the shadow effect on Orcs of the White Hand, which is usually an auto-lose. And when-revealed cancellation is a must due to Fallen into Evil, so we are quite constrained on reactive slots. The best bet is to quest aggressively and hope your engine can keep up.
The deck is really fun to play, though, and puzzling out where to put archery damage is a nice mini-game. You will often want to let Bilbo and Bill die, for example, so don't start putting that last point of damage on your hobbits until you've committed to your last pony.
3 comments |
---|
Feb 08, 2021 |
Feb 08, 2021This is a progression deck for The Road Darkens, the only other pipe available is Wizard's Pipe! |
Feb 09, 2021I realized that spirit Pippin should be the other hobbit hero here, I just forgot he existed. I tested it and won on the first try. The ability came in handy but the marginal willpower is the real benefit. I feel a little better about recommending this deck! Also it's possible Dúnedain Wanderer is still the right choice over Keen-eyed Took, I would have used them for combat a few times in that run. |
you could increase pipes a little bit more. 1-2 Spare Pipe and Smoke and Think will make the tracker (or faramir) cheap and you possible do not need the not very theme-full steward ;)
no The Shirefolk availaible? its nearly like galadrims greeting but for free.