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Seastan 44447
My first deck built around using Arrows from the Trees as much as possible.
This deck has been tested successfully in 2 player and 3 player, and it would probably work even better in 4 player. It doesn't work in solo due to a serious lack of willpower. It's best paired with a low threat, high willpower deck (that doesn't use Steward).
The type of quest matters a lot too. It's amazing in Seventh Level (only engaged 1 enemy the whole game across 3 players), but it would be terrible against something like Flight of the Stormcaller, where the only enemies in the staging area have a ton of hit points.
Early Game
I normally mulligan for Mithrandir's Advice unless the hand is otherwise stellar. Using Beravor on top of that nets you a very consistent 12 card opening.
Drop down the Love of Tales as soon as you get them. Even post errata they are remarkable resource generators. You should be able to keep up playing 1 song a turn thanks to all your card draw and your Master of the Forge.
In the early game I also try pretty hard to get out Steward and at least 1 Rivendell Blade on Haldir.
Mid Game
With everyone's threat decently low it shouldn't be too hard to control engagements. I found just the one copy of Noiseless Movement would be enough to keep all the enemies in the staging area and open them up to a volley of Arrows from the Trees. But even better than Noiseless Movement in this deck is Fresh Tracks, since it does the same thing but also weakens the enemy. Advance Warning is sometimes needed if you get flooded.
At this point I am normally questing with Mirlonde+Minstrels, using Gandalf to deal damage or reduce threat, and using Beravor to draw cards each turn.
Late Game
You can keep up the Arrows for a long time by recycling them with Scroll of Isildur. You can then recycle the Scrolls with Erebor Hammersmith.
Eventually after you've played your last song, your resources will start to slow down a little. Normally the game is wrapped up by this point, but one thing you can do to keep the ball rolling is to play one of your Songs of Battle on another player's hero so that they can help pay for the bonus effect on the arrows.
Sideboard
Pippin is in the sideboard even though he's a slightly better choice than Mirlonde here (Pippin's +1 to engagement cost helps prevent enemies from engaging). The reason for this is that in 3-4 player games, where this deck shines, Pippin is often already taken.