[#10] Aragorn - Merry - Pippin

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

JbanMormegil 407

This deck is part of a set of 13 decks, for all details check out the project here: 13 Decks Were Given to the Race of Men

Rating:

  • Preferred Player Count: 3 - 4
  • Complexity: Medium
  • Time Intensity: High
  • Focus: Combat

Synopsis:

This combat oriented deck aims to kill as many enemies as possible from the beginning to the end of the game by using the Merry-Aragorn combination. Try to get as much reading on Merry as possible, while building Aragorn's attack strength. Pippin is there to fuel the engine card-wise. The deck is confident killing enemies in the 7-9 (def + hp) range, but might struggle if multiple bigger tasks are at hand. It contributes very little in terms of willpower.

How it's played:

You usually look for either Peace, and Thought, Foe-hammer or action advantage to be attached to Merry early on. The ultimate combo would repeat the following sequence:

  • Kill with Merry & Aragorn
  • Ready Aragorn through Merry
  • Engage an enemy through Aragorn
  • Draw a card through Pippin
  • Ready Merry

Aragorn and Merry have a combined attack strength of (effectively) 6 from the get-go, so with just a single weapon on Aragorn and a few readying attachments on Merry, this deck becomes a serious killing machine. Several events and defenders are included in case no sentinel defender is present on the table. Pippin is your lone quester.

Strengths: Being able to clear the table of enemies very effectively

Weaknesses: Willpower and early defense

All decks:

0 comments