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Treebeard Heal | 0 | 0 | 2 | 8.0 |
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Treebeard Power Healing | 0 | 0 | 3 | 10.0 |
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3 comments |
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Feb 23, 2022 |
Feb 23, 2022would add some Self Preservation and perhaps 1-2 safety Healing Herbs both are attachements and fits the strategy. add 1 Gléowine and if you want to ge it the really healingpunch, replace (MotK) Firyal with Elrond, nearly doubles the healinpowers |
Feb 23, 2022You've got a very solid core here and I think this would be very fun to play. I made a hero Treebeard deck many years back and it's still one of my favorites. My primary recommendation is more card draw. I'd actually go 3x of Gleowine. It'll make the rest of your deck more consistent. Your other main issue is early game combat. Treebeard can defend or attack incredibly well, but until he gets consistent readying he'll struggle to do both, and you don't have much else for combat here. I'd add either more Quickbeams or some Loyal Hounds to help Glorfindel kill off early game things. I think I'd add 1 Quickbeam and 2-3 Hounds. As for what to drop for that, your resource curve is close to balanced already, with just a bit too much spirit, so I'd drop A Good Harvest and some spirit events. I'd drop 2-3 Dwarven Tomb (too expensive for your lone spirit hero) and a Hasty Stroke (the Loyal Hound can be some of your safety valve). Maybe a Miruvor too. Again, you've got a very solid core here, so keep tinkering and you'll have an excellent deck. |
Any thoughts or recommendation?