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Tragic 13
Saga 02 : Hobbit 1 : Quest 2
Over the Mist Mountains Grim
This is my deck I'm making for my progression Solo run of the Saga Boxes.... It has, a near 100% success
• Restricted - Means only card available at the time of original release are allowed.
Deck Piloting Instructions
This deck can have a shaky start depending on how well you go with questing in the early part of the game for the deck starts a little slow, but the game begins with 4-7 threat in the staging area.
It is important to remember that once you head into the caves and start fighting the Goblins in 3A you completely discard the entire Mountain Encounter Deck. That includes any cards in the staging area, travel location and cards in the engagement area. This means that you do not have to deal with the Hill Giants in combat, you can simply quest past them.
There are 3 Hill Giants in the set, and you start with one in the staging area. You want to try and force encounter discards through shadow effects with the hope of discarding the Giants into the encounter discard pile. You can do this a number of ways, but a less obvious one is to allow a Suspicious Crows to stay alive and block it each round. This set has basically trivial shadow cards, so you never need to really worry about them. The crows do 1 damage and can be easily blocked to give you a easy discord in the hopes of discarding one of the 2 remaining Hill Giants
It is important to discard them if possible as Guffawing Giants instructs you to only search the Encounter Deck when bringing Hill Giants into the staging area. So if they are in the encounter discard, and you have no Giants in the staging area, this becomes a null draw. No effect and no threat.
This deck has a load of allies to use as chumps. You want to Mulligan for Feint and/or Forest Snare. If you do not have either, you should be able to engage the Giant by turn 2 and allow questing to free up, while feeding a allies each turn to it, and so milling the encounter deck via shadow cards.
Try to keep 2 resources on so you can cast Forest Snare when needed. Bilbo Baggins should have Sting attached if you have the treasure in your deck, which you can tutor via 1B from your deck.
You only need 2 resources on Bilbo Baggins when you enter the Caves via 3A. This means every other resource can be used with Overhanging Rock to draw vast numbers of cards into your hard. It is not uncommon to draw 10+ cards. This is really the key for an easy victory. Once you draw so many cards you are hard pressed to loose.
If possible you want to enter 3A with a Forest Snare and a Feint and Bilbo Baggins untapped. This will allow you stop The Great Goblin from attacking and spawning more Goblins, and allow Bilbo Baggins to use Sting to remove a possible 2nd threat.
Almost all the Goblins are 2 Health, but some are 3 Health. Sting will almost always (unless hitting a treachery or Goblin Runners) hit for 2 damage on block. This in addition to Thalin's effect will kill the Goblins before their shadow cards resolve.
Gondorian Spearman will also kill all 2 Heath Goblins in tandem with Thalin.
Expecting Mischief will combo with Thalin to hit 3 damage into the staging area killing anything up to 3 health as well as stopping when reveals and keywords like surge. use Henamarth Riversong to peak at the encounter deck to make Expecting Mischief hit better targets.
Also, Goblin-cleaver will do 3 damage before shadow cards are revealed and kill all goblins in the game. You should at the very least be able to cast one a round as all the Treasure Cards are weapons and are able to be tapped to activate Goblin-cleaver.
Video Progression Series
• Full Playlist of Entire Saga
• Saga 02 : Hobbit 1 : Quest 2 : Over the Mist Mountains Grim