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LucasK 7
I mostly play this deck two handed. The main mechanic is centered around Familiar Lands and all of those location attachments. Having played this is multiplayer it has saved our quest from serious location lock dropping 8 in one swoop with Familiar Lands as well as lower player threat and card draw. It may not be powerful but it can hold it's own with Grimbeorn the Old. Guarded Ceaselessly with Haldan ability to not exhaust can allow him to essentially quest for 4 I played this deck in Helm's Deep and so I included Don't Be Hasty! and Late Adventurer. I found for that quest, accurate questing is vital because you don't want to have progress placed on the stage but you also want to clear locations to prevent lock. Being able to adjust questing power post-staging is handled very well in this deck so any quest requiring accurate questing will be a good fit for the deck.