This deck is part of Mormegil’s Deckbox, an effort to create an extensive catalogue of decks for the different archetypes, themes and playing styles available to players. Click here to check out the whole project.
Preferred Player Count: 1-4
Rating:
Premise
This is a deck extremely close to my Mormegil's Ultimate Solo Deck, my second favorite One Deck after my Modern One Deck. I only made a couple of changes, most notably The One Ring and The Master Ring, something that helps you to combat terrible encounter cards especially during setup or the first few round, after which you should be able to outpace most quests in the game.
This deck is probably strongest in solo but can still be played comfortably in higher player counts. However one of its main strengths, its flexibility gets a little less important since specialized decks tend to pull a little more weight, especially in 3-/4-player-games. It still remains elite however, with its vast array of support tools, powerful attachments and high-impact allies.
How To Play
Bilbo Baggins is your usual Messenger of the King (at least in 1-/2-player-games). Your opening hand is in 95% of cases a keeper if Vilya is in it and usually a straight mulligan if it isn't. From there on, you use your control about the top card of your deck (thanks to Wizard Pipe from round 1 onwards) to set up great Vilya targets and maximize the value of your 0-cost events.
Considerations
Henamarth Riversong can be cut in multiplayer. I really enjoy Deep Knowledge with this deck, especially in higher player counts. Double Back is of course always strong as well in multiplayer, where I also tend to increase the number of Wardens of Healing and The Galadhrim's Greetings, maybe cuttig down on some unique overlaps (which you are almost guaranteed to have. Gildor Inglorion is also great and can always be run, as can Narya. Inner Strength is quite quest-specific but can be absolutely key in some matchups.
Enjoy!!!