The White Council (MD - RCO+C)

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
None yet.
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Round
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Hand
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Deck
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Mormegil 5393



This deck is part of Mormegil’s Deckbox, an effort to create an extensive catalogue of decks for the different archetypes, themes and playing styles available to players. Click here to check out the whole project.



Preferred Player Count: 1-4

Rating: .5



Premise


My Council of the Wise deck for the Revised Content Only pool. It runs arguably the most powerful heroes from the RCO pool next to each other, with the power of these heroes alone already contributing a lot towards victory. You then use your insane draw (mainly by Gandalf and the contract to dig through your deck, looking for even more resource acceleration than your innate options (being Arwen Undómiel and, again, the contract). Your prime options here are Vilya and Steward of Gondor, with Zigil Miner and Magic Ring being very nice alternatives. From there on, you use the versatility of your heroes and many good allies to get whatever you need on the table.


How To Play


Seeing resource acceleration in your opening hand is often the most direct and easy route to victory. Your prime options here are of course Vilya and Steward of Gondor, who are of course especially useful when seen in combination with Wizard Pipe/Bilbo Baggins. Apart from that, seeing many of your high-cost allies early on is usually a little hinderance and I tend to shuffle hands filled with those options away more often than not.


Considerations


Daughter of the Nimrodel is good for quests which challenge you heavily on damage, Northern Tracker is a great include for higher player counts and Sam Gamgee should be inserted into the deck if you play a saga quest including any form of fellowship Frodo (those quests being quite a decent percentage of all RCO quests). Dwarven Tomb and Will of the West can be extremely crucial in longer quests where you afraid to run our of steam or quests with resets along the way (since you generally blow through your deck quite quickly). In most other quests however, I consider them somewhat a surplus of requirements with your deck being strong enough that once you get through it, you should already be well on your way to victory.



Enjoy!!!


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