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Trouble in Tharbad - 1 Player - 2025-05-10 |
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Hydraen | 0 | 0 | 0 | 2.0 |
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Card draw simulator |
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Troglo 83
A way to benefit from multiple readying of Idraen. Many location control cards, draws and three resources acceleration (Gríma, Keys of Orthanc, and Magic Ring). Low initial threat, Elrond's Counsel (and Double Back if needed) allow for the Doom mechanics. Most of the time Idraen can quest, defend (2 + 1 of Inner Strength + 1 of Arwen Undómiel + 3 of Tale of Tinúviel when triggering in that way = 7), and / or attacks.
Attachments :
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Glorfindel : Asfaloth, Stone of Elostirion, Light of Valinor
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Grima : Keys of Orthanc
All the other ones go to Idraen.
Mulligan for Light of Valinor.
The goal of the deck is not to ready Idraen, but to explore locations (and increase their density in play), then if an ennemy is drawn having less problems to manage the combat thanks to Idraen's readying.
If the scenario's pace is low you could have time and resources to play Firyal, who can help to filter encounter cards. However you can play and win here without her.
Generally that deck is playable even in true solo if the scenario is location-focused, but not only. I was nicely surprised to win facing Trouble in Tharbad.