best fighting 1

doomguard 1963

Description

goal:

find the best fightingdeck for multiplayer

"rules" (make other rules if you like, but these are those that fit my experiences for multiplayer for challenging szenarios)

start: points for save actions, half points for possible actions (e.g. needs #mail for sentinal)

first round effectivness:

  • point for defense with 5 or more
  • half a point for additional defense (5 or more) without sentinel
  • point for each additional sentinel with defense of 4 (or more)
  • point for doable attacks (first vanilla, others ranged or additional engaging or sideeffects) with str of 5 or more (reducing defense counts as + for attackstr) point for each average shadowcancelling

mid/lategame effectivness:

what power does it have 3 round:

  • a deck get a point for each sentinel with 6 or more
  • point for each average shadowcancelling
  • point for each doable attack (ranged, additional engage) with 7 or more, half for each with 5 or more
  • point if healing or damagecancel is possible
  • point for possible attacking in the staging

here are 2 examples

childs of elrond:

starting save: 0 starting possible:

  • (steward on elrohir (with aid of arwen), gondorian shield on elrohir 3 regular defenses (with his ability) 1 points
    • blade on elladan, 2 attacks (with his ability) 1 points

midgame effectivness 3 round:

  • bow, courage, weapon and mark on elladan 2 attacks + ressources on him 2 thx to arwen) 4 points
  • valiant shield and elvenmail on elladan then up to 6 defenses with sentinel (thx to his ability 6 points
  • healing with contract 1 point
  • shadowcancel with arwen Hasty Stroke 1 point

overall 14

ranged beregond(s)

start save:

  • with Inner Strength 1 defense with shadowcancelling 2 points
  • bard ranged attack str 5 (with his ability) 1 point

starting possible:

  • 3 additional defenses with beregond sentinel or #feint (Behind Strong Walls or , Miruvor ), 1,5 points
  • 2 ranged attacks (str 5) with horse on bard and bow on legolas, 1 point

start overall 5,5

midgame:

  • shield, courage on beregond, miruvor, behind strong walls/feint 4 points
  • shadowcancelling 1 point
  • bow + horse on legolas 1 point
  • weapon + horse on bard 2 point
  • hand upon the bow 1 point
  • ally + #hood (defense beregond or attack bard) 1 point

mid overall: 10, together 15,5

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