Insight of the Noble V2

Description

Middle Earth has more than a few wise and noble individuals who possess the uncanny ability to know what would not be easily known. Whether it's the deep wisdom of Galadriel, the accumulated knowledge of Arwen Undómiel, or the bold handling of Denethor's palantir, there are certain individuals (some not mentioned here) who can in some way see beyond the surface and are known as wise. This became a theme that tied these two decks together as they progressed victoriously through the whole Dream-Chaser cycle. On one hand, Galadriel uses her mirror to watch over the fates of the adventuring heroes, on the other, Imrahil is given a chance to peer into the Palantir to analyze the dark lord's next move.

Both decks cover for each other's weaknesses while specializing in one of the two main areas of the game. The mono-spirit questing deck can't fight at all (except maybe the occasional defense/chump block), but generates the vast majority of willpower while providing location control, healing, threat reduction, and repeated cancels of treachery and shadow cards. The leadership/tactics deck is all about combat. It plays strong thematic Gondor allies while also hulking Imrahil with Gondorian Fire sped up by Steward of Gondor, Denethor, and Squire of the Citadel and readying him with his own ability or Heir of Mardil. It can also cancel attacks against other players or draw enemies away from combat-vulnerable players with a couple of events, spread the wealth around with Errand-rider, or scry the encounter deck with the Palantir to give the questing player an idea of what to expect.

These decks are some of my favorite ones I have built so far. They are solid, yet require some skill to use effectively. Should I use the Palantir now or not? Which type of encounter card has the greatest chance of being there? Should I spend all my resources for this questing ally or hold back to spend on recurring cancellation? Should I carefully control the combat deck's threat or risk it so it can benefit from valor mode? Which of these ten cards should I choose with the mirror? Questions such as these make the game very interesting, and perhaps I feel a bit like they would have, attempting sound decisions for the future based on the knowledge and preparations they had. I hope you enjoyed looking at these decks, for more detailed info look at their individual pages.

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