Dale Stomp

eldub 687

Description

Concept

I wanted to see what an updated Dale deck could do when paired with a support/ramp deck. Essentially, the idea is that, due to a lot of card draw between both decks, the Dale engine can get up and running quickly while the other deck helps provide archery soak and mammoth pushes, along with some readying and cancel.

Deckbuilding

The Dale deck is pretty self-explanatory, but I included Beregond for that early game boost and management...Bard son of Brand allows us to play Gondorian Shield without having a hero, and that's pretty dope. The other deck supplies the Unexpected Courage for him, and there's also tons of backup defenders in Dale. No need to really explain that. The (MotK) Galdor of the Havens pick might seem odd, but I've found that it's incredible to help filter through the support deck as fast as humanly possible by drawing an extra card each time Círdan the Shipwright discards one. Obviously Light of Valinor and Narya on Círdan help tremendously with getting multiple uses out of the Guardian of Esgaroth. And the Outlands package is just good. Warden of Healing and A Test of Will round out the support cards, so these two decks should, in theory, have every base covered.

Gameplay

Basically, just use the first few turns to get the Dale deck up and running, manage threat, and watch the stats on the board pile up. It's pretty fun to have the Dale deck drawing an extra couple cards a turn just to get jumpstarted, have both Ranged and Sentinel covered, and then coast.

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