Dúnedain Pipe

Attachment. Cost: 1.

Item. Pipe.

Attach to a Dúnedain character. Limit 1 per character.

Action: Exhaust Dúnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.

Dani Hartel

The Black Serpent #88. Lore.

Dúnedain Pipe
Reviews

I really like the Dunedain Pipe. It's one of those cards that isn't powerful on its own, but really shines as a multiplier when used with other forms of card draw. It's hard to call the Pipe card draw on it's own because it doesn't increase the number of cards in your hand, but what it does is allow you to see an extra card every turn, to help dig through your deck and find those cards you need.

Used by itself as the only source of card draw isn't going to be much use, eventually you'll play your cards or want to keep events in hand etc and then not feel the need to use it. But combine it with other forms of consistent draw - Beravor, Gléowine, Deep Knowledge, Galadriel, Prepare for Battle - and it suddenly feels there is always an option there you're not going to need the next few turns and don't mind burying for the chance at another key card.

Worthy of note is that because the card you give up is placed on the bottom of your deck rather than discarded, it's easier to see it again than it may be otherwise. It doesn't rely on having discard pile shenanigans, just the super draw you may already be taking, or something to shuffle up your draw pile which may or may not be part of your deck anyway. Things like Master of the Forge, Haleth, or Drinking Song are prime candidates here.

In different contexts this can be better than pure card draw as well - through the Ring Maker cycle this can be invaluable in still allowing to see more of the deck would on its own, without increasing the hand size and suffering the negative effects therein. And in quests where running out of your deck is a loss, this again allows you to keep the deck full while seeing more of it. Usually pure draw is better, but it's worth noting the corner cases.

Beravor is the obvious natural pairing, but it's also mentioning Thurindir here as he becomes a splashable hero that can provide card cycling to go with his side quest shenanigans. For bonus points, pick Prepare for Battle as the starting quest and watch him become a budget Beravor that can still quest. The Pipe will work with any Dunedain hero, as long as you've got Lore access. While it can go onto allies, having at least one Dunedain hero stops it being a dead card until you find the rest of the draw - you really don't want to rely on another card to get your draw engine running. But there are plenty of other Dunedain characters for the extra copies to attach to - notably Thalion you may have already if running Thurindir, and Northern Tracker is a staple of many decks,

The final note here is - it's repeatable, non-unique, and there are plenty of Dunedain characters onto which it can attach. You can use all copies you draw as long as you've got the characters for it to go onto, and then can use all three in a turn to just power cycle through your deck without caring who else is using it as well.

Mythik 214

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Pipe — Copterman 1263
But not a Signal. Pipe. Missed opportunity, there. — kjeld 663
True, same with Dunedain Cache — LEGOlas 130

很强的一张牌,单论过牌能力和Erestor是不相上下的,回卡组底和弃掉我觉得至少是各有千秋的效果,但这张卡只要一费。最关键的是附属条件实在是太随便了,不要求英雄,不要求独有,甚至不要求是自己控制的,本身还不是独有附属。就如何使用而言,对于有绿色登丹人英雄的卡组,以及绿色混了有登丹人英雄的卡组都很好用,特别是使用Beravor的。甚至只要有登丹人英雄,就可以找带绿的卡组去帮忙带。如果没有登丹人英雄就比较麻烦。因为登丹人角色除了紫色有一些比较便宜的之外,其他的要么3-4费,而且未必好用,要么就有难以接受的负面效果,独有与否反倒不是重点了。不管怎么说这张卡都是一张不错的滤牌手段,尤其适合卡组本身废牌很少但是牌序很重要的卡组,比如工具箱绿等等。

死锁 289
hfksla gfsladjhgkljad hask! — Lecitadin 205
arjgarbn earhehb Erestor hask. Clayfighter. — NoSoup4you 850
Translating the Chinese: A very strong card, the ability to check the card and Erestor is comparable. Back to the bottom of the card group and discarding I think at least each has its own effect, but this card only costs one. The most important thing is that the subsidiary conditions are too casual. They do not require heroes, do not require uniqueness, or even require self-control. They are not uniquely affiliated. As far as how to use it, it is very useful for decks with green Dendan heroes and decks with green Danden heroes, especially with Beravor. Even if you have a Danden hero, you can find a green card group to help. If you don't have a Dandan hero, it's more troublesome. Because the characters of the Dendan are cheaper than purple, others are either 3-4, and may not be easy to use, or have unacceptable negative effects. Whether it is unique or not is not the point. In any case, this card is a good filter card, especially suitable for the card group itself, but the card group is very important, such as the toolbox green. — azgadil 8
very terrible translation…… — 死锁 289
If people don't have a Chinese character font installed on their computer, the text looks like this: 感觉很奇怪的配置啊,绿色费用之高要求开 . . . Just a guess about why you've gotten the strange comments that you've gotten on this review. — GrandSpleen 1425
7deyrtvyidsgvt i7ryiaeusgrbibrhgjkvfhgxrbtvggvbf,sbvghfxvgfvbtgdigvslgf — Truck 1451
gvviushgirehgkusiufccgriagloecifhroriwpeervdfjbncdjksdfhwskeaz — Truck 1451
Playing this on Beravir is euphoric, changes her power to draw 3 cards, put one card at the bottom of your deck. Crazy effective! — Nystrum 42
I figured Google translate might be up to the task in the Year of Our Lord 2024, so let's do that shall we? (I did make a few minor edits for clarity): It is a very strong card. In terms of card-drawing ability, it is on par with Erestor. I think returning it to the bottom of the deck and discarding it at least have different effects, but this card only costs one cost. The most important thing is that the attachment conditions are so easy. It does not require a hero, does not require uniqueness, or even require that it be controlled by oneself. It is not a unique attachment itself. In terms of how to use it, it is very useful for decks with green Dunedain heroes, as well as decks with green mixed with Dunedain heroes, especially those using Beravor. Even if you have a Dunedain hero, you can find a green deck to help you. It would be more troublesome if there were no Dunedain heroes. Because except for the purple Dunedain characters, which are relatively cheap, the others either cost 3-4 resources, may not be easy to use, or have unacceptable negative effects. Whether they are unique or not is not the point. In any case, this card is a good card filtering method, especially suitable for decks with few waste cards but the card order is very important, such as toolbox green, etc. — Diamondore12 27