This card is extremely disappointing. Only the second tactics trap in the game, yet needs massive support or a niche setup. Here are some possible uses:
- Dunedain deck when you have a cheap/weak enemy to engage, and you get the dunedain bonus for an extra enemy. However, like most traps, you won't have a whole lot of control of who gets attached.
- Tank enemy that you will need multiple turns to kill. However, most enemies of this nature cannot have attachments or are immune.
- A trap for the sake of a trap. I.e. Faramir or other targeted enemies with traps
So while the other traps affect the enemy or make them easier to kill, this one kind of implies that you are going to have him sit around for a while. I can't imagine why that's helpful. I will say that this trap combined with other traps (such as Followed) is very nice but on it's own, doesn't work very well.