|Questlogs using this decklist|
|Fellowships using this decklist|
|None. Self-made deck here.|
|Quad Sphere Dwarf Swarm *CotR Deckbox*||0||0||0||1.0|
|Quad Sphere Dwarf Swarm||0||0||0||1.0|
|Aulë's Horde - Dain Ironfoot/Bifur/Nori||1||2||0||1.0|
|My Óinshake Brings All the Dwarves to the Yard||3||2||0||1.0|
|Liga Hobbit mazo 1||0||0||0||1.0|
|The Lonely Mountain Solo Progression Style||2||0||0||1.0|
|The Battle of Five Armies Solo Progression Style||1||0||0||1.0|
|Dáin and the Dwarves of the Iron Hills||0||0||0||1.0|
|Quad Sphere Dwarf edit chopan||4||4||1||1.0|
|My Quad Sphere Dwarf Swarm||0||0||0||1.0|
|Card draw simulator|
Odds: 0% – 0% – 0% more
This deck does one thing: get lots of dwarf allies down, and quickly. With Dain on the table, you can build a capable army in short order. With low-ish threat, you generally have a few turns before you have to deal with any huge enemies, which allows you to build a bit. Over half the deck is allies, and about half those are two-or-lower cost lore allies. Bifur is your engine here. Pull resources from any other heroes who don't need them that turn and use Bifur to get allies down.
Once you get to your 5 Dwarf threshold, lots of beneficial options open up. Oin gains a tactics resource, allowing more resource flexibility, A Very Good Tale gets allies down quickly, as statistically every other card you pull should be an ally, you will rarely whiff.
The thing that makes this deck for me is the mechanic of the Hidden Cache. This is the game within the game. With discard effects such as A Very Good Tale, Zigil Miner, King Under the Mountain, and Ered Nimrais Prospector, every discard trigger becomes a gambling game. Every one of these effects have a primary benefit of its own, but you can't help yourself from chanting for the cache to flip over. You will eventually hit a cache, squee with joy and put more fuel into your Dwarf engine.
This deck is fun for me because it doesn't play itself, as many of my past dwarf builds have done. The quad sphere build means you are constantly making decisions about where your resources are going. The timing of card play is huge, offering precise timing and ridiculous efficiency when played correctly. Ultimately, this is the last dwarf deck I feel the need to build, and I doubt I'll be reconsidering that statement any time soon.
51st Cards: Test of Will Sneak attack Nori or Galadriel (swapped for Oin in case of needing threat control or ally action advantage)