The White Council Arrives

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The White Council Arrives 0 0 0 1.0
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DavFlamerock 121

This is a theme deck and a location control deck.

For theme, things should be fairly obvious: this is a White Council Deck (as if the name didn't give it away). The deck brings all seven members of the Council to bear for maximum strength: Elrond provides money with Vilya, Galadriel provides action advantage, and CĂ­rdan readies the Istari with Narya. Glorfindel is just a solid body, Radagast* provides healing (more on that later), and Gandalf/Saruman explode onto the scene, deal with some big problem, quest/defend/attack (usually all three), and then leave.

Obviously the plan is to play Gandalf, let him quest for free via Galadriel, and then have him defend with 5 Def and attack with 5 Atk via Narya. Saruman does basically the same thing, but with less willpower and more attack. This means that in piloting the deck, you need to pay attention to which rounds are the critical rounds and which aren't, and save your big Istari for those turns.

The big White Council members are super expensive, which is why resource acceleration is required. Considering we already want Imladris Stargazer to enable Vilya, we can also include Zigil Miner to give us resources. Each hero wants exactly one Unexpected Courage so they can use their ability for their Ring in addition to questing (or drawing you cards). Everyone gets a Silver Harp; the first lets you draw 2 cards a turn with Cirdan, the rest are used to ready Glorfindel.

I also said this is a location control deck, which is what gives is a purpose in a Fellowship beyond just hogging all the uniques (and this does hog many popular uniques). It does that with Northern Tracker, Rhovanion Outrider, and The Evening Star, which it hopes to only ever play for free with Vilya. If you want to play this deck solo, feel free to swap out those 8 cards for any other powerful cards you feel are appropriate for the quest.

The Will of the West is thrown in to make sure you don't accidentally discard your whole deck with Ziggy.

**So what's the deal with Radagast? Radagast as printed is a garbage ally, no matter how hard you try to make him work. Someone on Reddit took it upon themselves to redesign a bunch of bad Core Set/Mirkwood player cards, and while I disagree with a lot of what his or her ideas were, I think there were a few gems, including Radagast. So this deck is intended to play with this version of Radagast:

http://i.imgur.com/KXqHP3l.png

If, unlike me, you're averse to homebrew player cards, and you need power more than theme (because technically Radagast still works in the deck?), then feel free to swap him out with Warden of Healing and the deck will basically function the same way.

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